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Flower Forest

Roblox Studio

Roblox · 2025 · Game Design

Flower Forest

My first published game. The culmination of everything I'd built before. The moment my creations finally left my hard drive to meet real players.

ButterflyChillCollectionExplorationLive · In Maintenance

The Story

Flower Forest wasn't even meant to be a game. It started as a simple demo scene, a way to grow my portfolio and test development on Roblox. The scene itself came from a challenge I'd made earlier, and I wanted to transpose it and bring it to life inside Roblox.

Then something unexpected happened: the players. Their first feedback, their excitement at following a game being built in real time. When they saw I was actually implementing the gameplay they asked for, a real bond formed with the community. The demo became a game. Almost carried by them.

Flower Forest — The Story

Under the Hood

I built Flower Forest in low poly, some existing models, many remodelled by hand. I've always loved that style: it's readable, welcoming, and above all it ages far better than high-poly or sculpted assets. Simplicity was a choice, not a limitation.

But the heart of the project, for me, was light and atmosphere. I wanted people to feel good stepping into the world. That sense of calm is what I was chasing above everything else.

Roblox Studio · Blender · Photoshop

Flower Forest — Under the Hood

The Wall

The biggest obstacle was also the hardest to accept: people didn't stay.

I'd built a world players found beautiful, interesting. But no matter how much they liked it at first glance. They left. And without retention, Roblox's algorithm eventually shut the game down. I even spent money on advertising, for nothing: you don't fix a retention problem with ads.

Flower Forest — The Wall

What I'm Proud Of

For the first time, real people discovered what I can do. I found the courage to make my creations public, and for someone who used to keep everything to himself, that opening matters.

There's one moment I'm proud of: an update pushed live that broke the game, in front of players. The panic. And fixing it on the spot, under pressure. It was awful in the moment. But I pulled it off. That stays with me.

Flower Forest — What I'm Proud Of

What I Learned

Flower Forest taught me that player feedback is vital. That you have to listen to your community, and that the vast majority of people are well-meaning: when they see your project grow, they want to help it grow.

But the hardest, and most valuable, lesson is that a game isn't a pretty scene. It's a harmony: gameplay, content, retention, monetization, tech, adapting to players' ages. Accepting that was difficult. But it's what forced me to explore territory I'd have avoided otherwise. That wall became my roadmap.

Flower Forest — What I Learned

Today

Flower Forest is still online and playable on Roblox, now in maintenance mode: it exists, you can play it, but it won't receive further updates. Because a new project has taken over, and it carries everything Flower Forest taught me.

Flower Forest — Today

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