Roblox · 2025 · Game Design

Flower Forest

My first published game. The culmination of everything I'd built before. The moment my creations finally left my hard drive to meet real players.

Images

15

Engine

Roblox Studio

Platform

Roblox

ButterflyChillCollectionExplorationLive · In Maintenance

The Story

Flower Forest wasn't even meant to be a game. It started as a simple demo scene, a way to grow my portfolio and test development on Roblox. The scene itself came from a challenge I'd made earlier, and I wanted to transpose it and bring it to life inside Roblox.

Then something unexpected happened: the players. Their first feedback, their excitement at following a game being built in real time. When they saw I was actually implementing the gameplay they asked for, a real bond formed with the community. The demo became a game. Almost carried by them.

Under the Hood

I built Flower Forest in low poly, some existing models, many remodelled by hand. I've always loved that style: it's readable, welcoming, and above all it ages far better than high-poly or sculpted assets. Simplicity was a choice, not a limitation.

But the heart of the project, for me, was light and atmosphere. I wanted people to feel good stepping into the world. That sense of calm is what I was chasing above everything else.

Roblox Studio · Blender · Photoshop

The Wall

The biggest obstacle was also the hardest to accept: people didn't stay.

I'd built a world players found beautiful, interesting. But no matter how much they liked it at first glance. They left. And without retention, Roblox's algorithm eventually shut the game down. I even spent money on advertising, for nothing: you don't fix a retention problem with ads.

What I'm Proud Of

For the first time, real people discovered what I can do. I found the courage to make my creations public, and for someone who used to keep everything to himself, that opening matters.

There's one moment I'm proud of: an update pushed live that broke the game, in front of players. The panic. And fixing it on the spot, under pressure. It was awful in the moment. But I pulled it off. That stays with me.

What I Learned

Flower Forest taught me that player feedback is vital. That you have to listen to your community, and that the vast majority of people are well-meaning: when they see your project grow, they want to help it grow.

But the hardest, and most valuable, lesson is that a game isn't a pretty scene. It's a harmony: gameplay, content, retention, monetization, tech, adapting to players' ages. Accepting that was difficult. But it's what forced me to explore territory I'd have avoided otherwise. That wall became my roadmap.

Today

Flower Forest is still online and playable on Roblox, now in maintenance mode: it exists, you can play it, but it won't receive further updates. Because a new project has taken over, and it carries everything Flower Forest taught me.