About Thaeres Studio

The story behind Thaeres Studio

I'm Jerome Genet, a self-taught game developer and 3D artist from Belgium. For more than ten years, I've been learning, experimenting, failing, trying again, and slowly shaping my own way of creating worlds.

I've always been drawn to peaceful environments. Warm light, soft colors, little details that make a place feel alive. Not worlds meant to impress, but worlds meant to make you feel good. Over time, Thaeres Studio became a way to describe the type of worlds I care about: calm, stylized, kind, and built with intention.

Open to game dev collaborations

Tools & engines

Roblox StudioUnreal Engine 5BlenderLua/LuauUnityRPG MakerNext.jsLocal AI

Journey

  • 2014RPG Maker, first narrative worlds
  • 2018Unity, Dark Fantasy environments
  • 2022Unreal Engine 5, stylized worlds
  • 2024Roblox Studio, games in production
  • 2025+Butterfly Odyssey, local AI, SaaS