Curriculum Vitae
Jerome Genet
Game Designer & 3D Artist — Thaeres Studio
Stylized / Low Poly · Roblox · Unreal Engine · Blender · Belgium
Summary
Self-taught game designer and stylized 3D artist, founder of Thaeres Studio. I build low-poly environments meant to feel like safe zones — calm, atmospheric worlds where light tells the story. I design systems, model in 3D, and handle the technical integration end to end, and I'm now looking to bring that versatility to a team.
Tools & engines
Languages
French — native
English — fluent (C1)
Romanian — basics (A2)
Soft skills
Full autonomy, self-directed learning
Solo production from concept to live release
Iterative mindset, comfortable with uncertainty
Data-informed decisions (retention, analytics)
Clear written communication (documentation, community)
Journey
- 2014RPG Maker, narrative worlds
- 2018Unity, dark fantasy environments
- 2022Unreal Engine 5, stylized worlds
- 2024Roblox Studio, games in production
- 2025+AI systems, SaaS
Currently learning
Next.js / SaaS stack (CodeFast course)
Fine-tuning on local models (QLoRA)
RAG pipeline design with Supabase pgvector
AI product design for SMEs
Education
IT Maintenance · CESS
Institut Provincial de Formation · 2012 – 2014
Projects in development
Core competencies
Game Design & Systems
Progression, in-game economy, retention (onboarding, D1)
Level design, balancing
Gameplay scripting (Lua/Luau), modular architecture
Solo production, concept to live release
3D Art & Environment
Low-poly / stylized modeling in Blender
Environment art, stylized worldbuilding
Lighting & palette direction, visual storytelling
Development & Technical
Roblox Studio, reusable in-house framework
Player data persistence (ProfileStore)
Performance optimization (mobile, streaming), Git
Web prototypes (Next.js / Supabase)
IT & Support
Office suite, software & hardware maintenance
First-line helpdesk / technical support
SAP, LANDESK
Selected projects
Butterfly Odyssey — Roblox · in progress
Born from the experience of Flower Forest, rebuilt around retention and player onboarding.
200 butterflies (8 species × 25 variants), 4 stylized biomes modeled in Blender.
Robust player-data architecture (ProfileStore); quests, capture, progression.
Three-pillar economy designed for retention, without pay-to-win.
Data-driven launch: soft launch and retention validation before any marketing.
Flower Forest — Roblox · published
First published game, born from the wish to build a contemplative butterfly-catching space.
Post-launch analysis (retention, onboarding) directly shaped the design of Butterfly Odyssey.
Environment prototypes — UE5 / Blender
Moonbreak Village — snowy village, lantern lighting.
Crystal Tree Forest — poetic forest, luminous trees.
Autumn Living Room — cozy interior, environmental storytelling.
Full portfolio: thaeres-studio.com
Experience
Founder & Game Developer — Thaeres Studio
May 2024 — Present · Cluj-Napoca (Romania), then Belgium
Independent studio built during an entrepreneurial period in Romania.
Solo end-to-end: game design, 3D modeling, gameplay scripting (Lua/Luau) on a reusable framework.
Software: web app prototypes (Next.js / Supabase), internal tools, AI integration.
E-commerce & print on demand (Etsy, Printify); content production.
Gaming Content Creator — YouTube (Thaeres)
September 2021 — Present
Monetized French-language gaming channel with a warm, contemplative identity.
Regular long-form and Shorts production; editing, thumbnails, packaging.
Editorial & SEO strategy driven by continuous audience-data analysis (retention, CTR, traffic).
Administrative Officer — Service public de Wallonie
June 2021 — Present · Liège
Administrative role within a regional public service (parallel to studio work).
Warehouse Operator — Hubo België SA
February 2017 — May 2021 · Dison, Belgium
Administrative Officer — Fédération Wallonie-Bruxelles
January 2016 — January 2017 · Brussels
Correspondence, case-file management, front-desk.
First-line Helpdesk — WBCC / Voo (temp)
2015 · Herstal, Belgium
Customer calls, remote IT problem-solving, technical support.