Curriculum Vitae
Jerome Genet
Thaeres Studio
Indie Game Developer · Environment Artist · Creative Generalist · Belgium
Summary
Self-taught indie developer and 3D environment artist. 10+ years building stylized, atmospheric worlds across Roblox, Unreal Engine, and Blender. Currently expanding into AI systems and SaaS tools.
Tools & engines
Languages
French — native
English — professional
Soft skills
Full autonomy, self-directed learning
Solo production from concept to release
Iterative mindset, comfortable with uncertainty
Clear written communication (YouTube, documentation)
Project management without a team
Journey
- 2014RPG Maker, narrative worlds
- 2018Unity, Dark Fantasy environments
- 2022Unreal Engine 5, stylized worlds
- 2024Roblox Studio, games in production
- 2025+AI systems, SaaS
Currently learning
Next.js / SaaS stack (CodeFast course)
QLoRA fine-tuning on local models
RAG pipeline design with Supabase pgvector
AI product design for SMEs
Core competencies
Game Development
Environment design, lighting & atmosphere
Gameplay systems — inventory, economy, rewards
Lua scripting, modular architecture
Solo production, concept to release
3D Art & Environment
Low-poly modeling in Blender
Stylized worldbuilding & mood
Lighting for natural & atmospheric looks
Web & SaaS Development
Next.js, React, Tailwind, Supabase
UI/UX — design to deployment
Vercel, Stripe, Resend integrations
AI Systems
Local AI deployment — Ollama, Mistral
System prompt & guardrail design
RAG pipeline, QLoRA fine-tuning (in progress)
Experience
Independent Creative — Thaeres Studio
2015 — Present
Solo production of 10+ game & art projects
Creative direction, worldbuilding, community
Published: Flower Forest (Roblox, 2025)
E-commerce — Etsy
2023 — 2024
Visual product creation & SEO
Meta Ads, customer handling, market analysis
Civil Servant — Région Wallonne
2024 — Present
Administrative role (parallel to studio work)