Curriculum Vitae

Jerome Genet

Game Designer & 3D Artist — Thaeres Studio

Stylized / Low Poly · Roblox · Unreal Engine · Blender · Belgium

contact@thaeres-studio.com·thaeres-studio.com·Discord: Thaeres
Open to studio roles, game dev collaborations & freelance

Summary

Self-taught game designer and stylized 3D artist, founder of Thaeres Studio. I build low-poly environments meant to feel like safe zones — calm, atmospheric worlds where light tells the story. I design systems, model in 3D, and handle the technical integration end to end, and I'm now looking to bring that versatility to a team.

Tools & engines

Roblox StudioUnreal Engine 5BlenderLua/LuauPhotoshopPremiere ProCapCutCursorGitNext.jsSupabase

Languages

French — native

English — fluent (C1)

Romanian — basics (A2)

Soft skills

Full autonomy, self-directed learning

Solo production from concept to live release

Iterative mindset, comfortable with uncertainty

Data-informed decisions (retention, analytics)

Clear written communication (documentation, community)

Journey

  • 2014RPG Maker, narrative worlds
  • 2018Unity, dark fantasy environments
  • 2022Unreal Engine 5, stylized worlds
  • 2024Roblox Studio, games in production
  • 2025+AI systems, SaaS

Currently learning

Next.js / SaaS stack (CodeFast course)

Fine-tuning on local models (QLoRA)

RAG pipeline design with Supabase pgvector

AI product design for SMEs

Education

IT Maintenance · CESS

Institut Provincial de Formation · 2012 – 2014

Projects in development

Butterfly OdysseyPublif'AIAndromèdeForm Patients

Core competencies

Game Design & Systems

Progression, in-game economy, retention (onboarding, D1)

Level design, balancing

Gameplay scripting (Lua/Luau), modular architecture

Solo production, concept to live release

3D Art & Environment

Low-poly / stylized modeling in Blender

Environment art, stylized worldbuilding

Lighting & palette direction, visual storytelling

Development & Technical

Roblox Studio, reusable in-house framework

Player data persistence (ProfileStore)

Performance optimization (mobile, streaming), Git

Web prototypes (Next.js / Supabase)

IT & Support

Office suite, software & hardware maintenance

First-line helpdesk / technical support

SAP, LANDESK

Selected projects

Butterfly Odyssey Roblox · in progress

Born from the experience of Flower Forest, rebuilt around retention and player onboarding.

200 butterflies (8 species × 25 variants), 4 stylized biomes modeled in Blender.

Robust player-data architecture (ProfileStore); quests, capture, progression.

Three-pillar economy designed for retention, without pay-to-win.

Data-driven launch: soft launch and retention validation before any marketing.

Flower Forest Roblox · published

First published game, born from the wish to build a contemplative butterfly-catching space.

Post-launch analysis (retention, onboarding) directly shaped the design of Butterfly Odyssey.

Environment prototypes UE5 / Blender

Moonbreak Village — snowy village, lantern lighting.

Crystal Tree Forest — poetic forest, luminous trees.

Autumn Living Room — cozy interior, environmental storytelling.

Full portfolio: thaeres-studio.com

Experience

Founder & Game Developer — Thaeres Studio

May 2024 — Present · Cluj-Napoca (Romania), then Belgium

Independent studio built during an entrepreneurial period in Romania.

Solo end-to-end: game design, 3D modeling, gameplay scripting (Lua/Luau) on a reusable framework.

Software: web app prototypes (Next.js / Supabase), internal tools, AI integration.

E-commerce & print on demand (Etsy, Printify); content production.

Gaming Content Creator — YouTube (Thaeres)

September 2021 — Present

Monetized French-language gaming channel with a warm, contemplative identity.

Regular long-form and Shorts production; editing, thumbnails, packaging.

Editorial & SEO strategy driven by continuous audience-data analysis (retention, CTR, traffic).

Administrative Officer — Service public de Wallonie

June 2021 — Present · Liège

Administrative role within a regional public service (parallel to studio work).

Warehouse Operator — Hubo België SA

February 2017 — May 2021 · Dison, Belgium

Administrative Officer — Fédération Wallonie-Bruxelles

January 2016 — January 2017 · Brussels

Correspondence, case-file management, front-desk.

First-line Helpdesk — WBCC / Voo (temp)

2015 · Herstal, Belgium

Customer calls, remote IT problem-solving, technical support.