CV

Jerome Genet

Thaeres Studio

Indie Game Developer · Environment Artist · Creative Generalist

Based in Belgium

📧 contact@thaeres-studio.com · 🌐 thaeres-studio.com

💬 Discord: Thaeres

Professional Summary

Independent, self-taught creator working across game development, environment art, and AI-assisted workflows. Builds stylized, atmospheric environments and full gameplay systems in Unreal Engine, Roblox Studio, and web-based tools.

Over 10 years of self-directed learning. Works across design, implementation, and art direction; projects are delivered independently from concept to release.

Currently expanding into AI systems design — building local, privacy-first AI assistants and SaaS tools for content creators and SMEs.

Core Competencies

🎮 Game Development & Systems

Unreal Engine (UE4/UE5)

  • Environment setup, lighting, and atmosphere.
  • Blueprint scripting and gameplay prototyping.
  • Level art, VFX, and scene composition.
  • Stylized world-building and solo production from blockout to polish.

Roblox Studio (Lua)

  • Gameplay systems: inventory, economy, ProfileStore, rewards.
  • Creature behaviours and simple AI.
  • Responsive UI/UX and in-game interfaces.
  • Capture mechanics, tools, and data replication.
  • Modular structure and performance tuning.
  • One complete, publicly released game: Flower Forest.

Unity

  • Environment prototyping and scene composition (exploratory).

🎨 3D Art & Stylized Environment Design

  • Low-poly modeling in Blender.
  • Flat-color palette workflow.
  • Lighting for natural, stylized, and atmospheric looks.
  • Composition and mood; storytelling through environments.
  • Modular assets and stylized worldbuilding.

💻 Web & Creative Software Development

  • Next.js, React, Tailwind CSS: used for portfolio sites and small web projects; design-led, responsive layouts.
  • JavaScript: front-end interactivity and UI behaviour.
  • HTML/CSS: responsive layout and styling.
  • Python: scripting in Blender and light automation (basic).
  • UI/UX implementation from design to deployment.
  • Deployment via Vercel.

🤖 AI Systems & Development

  • Local AI deployment — Ollama, Mistral, Llama (production).
  • System prompt engineering and guardrail design.
  • AI architecture for privacy-first, local deployments.
  • RAG pipeline design — Supabase pgvector (in progress).
  • Fine-tuning methodology — QLoRA (in progress).
  • Prompt engineering in day-to-day workflows.
  • AI product design for SMEs and content creators.

Projects in development

Andromède (local AI assistant) · Publif'AI (YouTube SaaS) · Form Patients (medical AI POC)

🎥 Video Editing & Content Creation

  • Adobe Premiere Pro and CapCut for cutting and finishing.
  • Photoshop for thumbnails and simple visual design.
  • Narrative pacing and long-form editing.
  • Short-form content (e.g. YouTube Shorts, vertical formats).
  • Branding and visual identity for the channel.
  • 1300+ videos published; 975+ subscribers.
  • Community management and viewer engagement.

Entrepreneurial Experience

Independent Creative (2015 — Present)

  • Solo production of multiple game and art projects.
  • Creative direction and worldbuilding.
  • Branding (Thaeres Studio).
  • Community management.
  • Combined technical and artistic workflows.
  • Project management and iterative development.

E-commerce (Etsy) (2023/2024)

  • Visual product creation.
  • Product SEO.
  • Meta Ads (Facebook & Instagram).
  • Customer support and order handling.
  • Market analysis and niche positioning.

Analytical & Design Thinking

  • Systemic thinking (economy, gameplay loops).
  • Data interpretation.
  • Foundations of market analysis.
  • Structured problem-solving.

Selected Projects

Flower Forest (Roblox)

Relaxing atmospheric game with creature systems, inventory, economy, procedural behaviours, UI, lighting, feedback FX, and full data persistence.

Frozen Hourglass (Unreal Engine)

Stylized environment with volumetric lighting, strong composition, and clear color direction.

Moonbreak Village (Unreal Engine)

Stylized village scene focused on warm atmosphere, composition, and storytelling.

Autumn Living Room (Blender + UE)

Low-poly interior with warm lighting and stylized composition.

Crystal Tree Forest & other Unreal prototypes

Experiments in stylized worldbuilding, atmosphere, composition, and lighting.

Tools & Technologies

Unreal EngineBlenderRoblox StudioUnity
Next.jsReactTailwindCSSJavaScriptPython
Adobe Premiere ProPhotoshopCapCut
GitVercelMeta Ads Manager

Professional Background

Experience in retail, logistics, and client-facing roles: reliability, teamwork, adaptability, stress management, and customer interaction.

Education

Fully self-taught over 10+ years: practice, tutorials, engine documentation, personal projects, iteration, and continuous improvement.

Contact

Email: contact@thaeres-studio.com

Website: thaeres-studio.com

Discord: Thaeres